This new shader and engine will change Minecraft Ray Tracing forever

►Our website: ►Follow me on Twitch: ►Follow me on Twitter: Continuum RT aims to make fully Ray-Traced Minecraft a reality. With the use of Hierarchical Voxel Tracing, Spatio-Temporal Filtering, and the latest lighting models. They have created something absolutely stunning, and is capable of running in real time on modern consumer graphics hardware (recommended: GTX 1080 or higher). Focal Engine aims to be a drop in replacement renderer for Minecraft that enables a much expanded feature set for shader developers while keeping mod support for both forge and fabric mods on . It will be written in C and Vulkan, which will enable RT Hardware Acceleration on RTX GPU’s and potentially DLSS! It is currently written in Java and OpenGL 4.6, but in the near future they will be starting the transition to C and Vulkan. In this stage OpenGL 4.6 allows them to work on getting the core game in a good state
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