Amnesia and Story Structure - Character Development in Fallout: New Vegas - Extra Credits

Storytelling tropes, such as the three-act structure, help us build good narratives in games, but often times games induce amnesia on the player-character to skip over act 1 without tying its inclusion meaningfully into the story. What are some good examples of amnesia in games? Subscribe for new episodes every Wednesday! (---More below) (Original air date: January 26, 2011) _______ Get your Extra Credits gear at the store! Play games with us on Extra Play! Watch more episodes from this season of Extra Credits! Contribute community subtitles to Extra Credits: Talk to us on Twitter (@ExtraCreditz): Follow us on Facebook: Get our list of recommended games on Steam: _________ Would you like James to speak at your school or organization? For info, contact us at: contact@ _________ ♪ Intro Music: “Penguin Cap“ by CarboHydroM ♪ Outro Music: “Burning Up“ by Dj Redlight
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